My Saturday
Oct. 9th, 2005 10:16 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1. Get flat tire changed.
2. Drive out in search of mall, nature store, shiny rocks.
3. Completely fail to find it.
4. Stop in at Best Buy to clarify directions, resolved meanwhile not to buy anything from them as they are a truly icky establishment.
5. Get good and clarified. Think to self, Might as well look around!
6. Discover Lost in Blue is out!
7. Give in after a truly unimpressive struggle, and buy it.
Lost in Blue is SO FUN! :D It takes me back to the old Oregon Trail days. Fire-building! Spear fishing! Plus gender stereotypes!
Okay, seriously. I expected them to handicap the girl a little somehow, but this is SO blatantly over-the-top that I am left AGOG! The game decided it would be hilarious if you stepped on her glasses and broke them. So now she's going to have some trouble getting around, which is fine. BUT! it is not so great as an explanation for her she can't master 2-foot changes in altitude without help, or anything more drastic than that even WITH help.
I mean, she doesn't even ATTEMPT to climb it herself! You just pick her up and PUT HER on things. The way she's animated, she doesn't even stand up without you pulling her. She's like a poseable doll and ARGH NOT HELPFUL. Except for Hilarity #2, that the idea of cooking fish over a fire is alien and repugnant to you, a male. Ah, symbiosis. She's a sweetie, though, and she's being a really good sport about being trapped on a deserted island, so I guess I like her. :D Also in her favor is her complete immunity to female hygiene issues, so she can wear that white knee-length skirt all she likes!
...That would have been a sensible way to do the handicap, actually. No need to invent this silly business about the glasses. But.... sales, I guess! :D Oh, well.
Your POST-HOC FALLACY O' THE DAY comes from the D&D session later that night, when I sang my bard song and immediately people actually started rolling better. Whoo!
2. Drive out in search of mall, nature store, shiny rocks.
3. Completely fail to find it.
4. Stop in at Best Buy to clarify directions, resolved meanwhile not to buy anything from them as they are a truly icky establishment.
5. Get good and clarified. Think to self, Might as well look around!
6. Discover Lost in Blue is out!
7. Give in after a truly unimpressive struggle, and buy it.
Lost in Blue is SO FUN! :D It takes me back to the old Oregon Trail days. Fire-building! Spear fishing! Plus gender stereotypes!
Okay, seriously. I expected them to handicap the girl a little somehow, but this is SO blatantly over-the-top that I am left AGOG! The game decided it would be hilarious if you stepped on her glasses and broke them. So now she's going to have some trouble getting around, which is fine. BUT! it is not so great as an explanation for her she can't master 2-foot changes in altitude without help, or anything more drastic than that even WITH help.
I mean, she doesn't even ATTEMPT to climb it herself! You just pick her up and PUT HER on things. The way she's animated, she doesn't even stand up without you pulling her. She's like a poseable doll and ARGH NOT HELPFUL. Except for Hilarity #2, that the idea of cooking fish over a fire is alien and repugnant to you, a male. Ah, symbiosis. She's a sweetie, though, and she's being a really good sport about being trapped on a deserted island, so I guess I like her. :D Also in her favor is her complete immunity to female hygiene issues, so she can wear that white knee-length skirt all she likes!
...That would have been a sensible way to do the handicap, actually. No need to invent this silly business about the glasses. But.... sales, I guess! :D Oh, well.
Your POST-HOC FALLACY O' THE DAY comes from the D&D session later that night, when I sang my bard song and immediately people actually started rolling better. Whoo!
no subject
Date: 2005-10-25 03:07 am (UTC)